AI Insights · Timothy · July 2022
Top 5 Superhero Games on iOS in Brazil Q2 2022
Explore the performance trends of the top 5 superhero games on iOS in Brazil during Q2 2022, including downloads, revenue, and active users.
During the second quarter of 2022, the top 5 superhero games on the iOS platform in Brazil showcased varying trends in downloads, revenue, and active users. Here's a closer look at their performance.
X-HERO from BINGCHUAN NETWORK (HONG KONG) COMPANY LIMITED saw a significant rise in weekly revenue, starting from $4 in early May and peaking at around $6.8K by the end of June. Weekly downloads also grew steadily, beginning with 1.1K in early May and reaching approximately 8.3K by the end of June. Active users followed a similar upward trend, increasing from 695 in early May to about 26K by the end of June.
Marvel Contest of Champions by Kabam Games, Inc. experienced fluctuations in weekly revenue, with notable peaks at $31.2K in mid-April and $42.6K by the end of June. Weekly downloads showed a declining trend from 2.6K in late March to around 1.3K by the end of June. Active users also saw a slight decline, from 12.7K in late March to approximately 11.7K by the end of June.
MARVEL Future Revolution from Netmarble Corporation had a relatively stable revenue trend, with weekly earnings fluctuating between $301 and $1K throughout the quarter. Downloads started strong with 5.8K in early May but dropped to about 2.9K by the end of June. Active users showed a slight increase, beginning at 3.6K in late March and reaching around 5.4K by the end of June.
Miraculous Ladybug & Cat Noir from Crazy Labs maintained a consistent revenue stream, averaging around $500 per week. Weekly downloads ranged from 1.1K to 2.7K, peaking in mid-June. Active users remained relatively stable, fluctuating between 11.7K and 15.5K throughout the quarter.
Injustice 2 by Warner Bros. saw a modest revenue performance, with weekly earnings ranging from $145 to $543. Downloads showed some variability, starting at 849 in late March and peaking at 2K by mid-June. Active users exhibited a gradual increase from 1.9K in late March to about 3.2K by mid-June.
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